project setup slides
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slides.tex
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slides.tex
@ -161,30 +161,47 @@ void chickengame::pickupables::movementSpeedEffect(Entity* player)
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\begin{frame}{Baby's first \texttt{CMakeLists.txt}}
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\begin{frame}{Baby's first \texttt{CMakeLists.txt}}
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\begin{itemize}
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\begin{itemize}
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\item On UAS: Only ever Make or no project setup
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\item On UAS: Only \texttt{make} is taught, most subjects didn't have further requirements for project setup
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\item CMake is good documented, works out of the box with most IDEs, is directly supported by all used libraries
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\end{itemize}
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\end{itemize}
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\end{frame}
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\end{frame}
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\note[itemize]{
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\item side notes: static linking, compile time
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\item transition to VS (\enquote{before we used a CMake file though\dots})
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}
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\begin{frame}{Visual Studio}
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\begin{frame}[allowframebreaks]{Visual Studio}
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Advantages:
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\begin{itemize}
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\begin{itemize}
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\item Visual C++ :,)
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\item Works out of the box*
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\item Extra generated files by IDE
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\item Easy to start a project with
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\item VS Solutions have some filepath quirks if you're not careful
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\end{itemize}
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\framebreak
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Disadvantages:
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\begin{itemize}
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\item Undefined behaviour\footnote{Turns out we had \texttt{heap-use-after-free} errors, but with VS objects were still in memory most of the time} behaves different to \texttt{gcc}
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\item What is a \enquote{solution}?
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\item VS copied the \texttt{assets/} folder to a different location, which wasn't checked into git
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\end{itemize}
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\end{itemize}
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\end{frame}
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\end{frame}
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\note[itemize]{
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\note[itemize]{
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\item Undefined behaviour first noticed by "huh but it works for me :p"
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\item Undefined behaviour first noticed by "huh but it works for me :p"
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\item When trying to access assets things went weird
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\item When trying to access assets things went weird
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\item adding a file doesn't add the file
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}
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}
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\begin{frame}{How the \_ do I import a library?}
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\begin{frame}{How the \_ do I import a library?}
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\begin{itemize}
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\begin{itemize}
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\item git-modules
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\item git modules
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\item CMake's \texttt{add\_subdirectory()} command
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\end{itemize}
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\end{itemize}
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\end{frame}
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\end{frame}
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\note[itemize]{
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\note[itemize]{
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\item first start: someone checked SDL into git. Was the windows version. Project worked on my machine because I had SDL installed locally. Issues due to different versions
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\item SDL is a library, static compile
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\item SDL is a library, static compile
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\item git-modules - do not bloat contributions
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\item git-modules - do not bloat contributions
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\item \enquote{which worked without issues\dots no, of course not, requires git command to update submodules when switching branches}
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\item could have used a dependency manager (like conan), didn't know that was a thing
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}
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}
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\subsection{ECS}
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\subsection{ECS}
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@ -360,6 +377,16 @@ The solution? \texttt{clang-format}
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\end{frame}
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\end{frame}
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\note{transistion to project management}
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\note{transistion to project management}
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\section{Showcase}
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\section*{Thank you}
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\begin{frame}{Resources}
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The project can be found on \href{https://github.com/orgs/VEGO-Engine/}{GitHub}, but will not be actively maintained.
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The presentation on my personal \href{https://gitea.nanopenguin.at/nanopenguin/cppusergroup-vego-pres}{Gitea} instance.
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\end{frame}
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\note{Will be published (if ok with rene)}
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%code example
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%code example
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\begin{frame}[fragile]{Hello, World!}
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\begin{frame}[fragile]{Hello, World!}
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\begin{minted}[linenos,autogobble]{c}
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\begin{minted}[linenos,autogobble]{c}
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