memory management and minor improvements
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slides.tex
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slides.tex
@ -13,6 +13,8 @@
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%\usepackage{xcolor}
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%\usepackage{xcolor}
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%\definecolor{codecolor}{HTML}{FFC300}
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%\definecolor{codecolor}{HTML}{FFC300}
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\usepackage{csquotes}
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\title{VEGO-Engine}
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\title{VEGO-Engine}
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\subtitle{A student project}
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\subtitle{A student project}
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\author{Benedikt, Nicole}
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\author{Benedikt, Nicole}
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@ -86,6 +88,8 @@ Hate
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\item git-modules - do not bloat contributions
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\item git-modules - do not bloat contributions
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}
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}
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\subsection{ECS}
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% ECS slides, split into 3 sections
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\begin{frame}[allowframebreaks, fragile]{We made an ECS}
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\begin{frame}[allowframebreaks, fragile]{We made an ECS}
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Why an ECS - Entity Component System?
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Why an ECS - Entity Component System?
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\begin{itemize}
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\begin{itemize}
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@ -98,7 +102,7 @@ Why an ECS - Entity Component System?
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\note[itemize]{
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\note[itemize]{
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\item Reusable code mainly on engine side, but also applies to game dev components
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\item Reusable code mainly on engine side, but also applies to game dev components
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\item plug and play mostly an advantage for game dev - i.e. "I want physics, here are physics"
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\item plug and play mostly an advantage for game dev - i.e. "I want physics, here are physics"
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\item \say{video series} - tease issue of abruptly ending
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\item \enquote{video series} - tease issue of abruptly ending
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\item Components usually only have data, and are querried by the system (hence ecS)
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\item Components usually only have data, and are querried by the system (hence ecS)
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\item System part used for rendering
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\item System part used for rendering
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}
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}
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@ -149,6 +153,8 @@ projectile.addComponent<ColliderComponent>(0.6f);
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\end{minted}
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\end{minted}
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\end{frame}
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\end{frame}
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\note{mention: this ease of use is our goal}
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\note{mention: this ease of use is our goal}
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\subsection{Memory Management}
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\begin{frame}[allowframebreaks, fragile]{Memory Management}
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\begin{frame}[allowframebreaks, fragile]{Memory Management}
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\begin{minted}[linenos,autogobble]{c++}
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\begin{minted}[linenos,autogobble]{c++}
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class Manager
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class Manager
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@ -167,12 +173,20 @@ private:
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\end{minted}
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\end{minted}
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\framebreak
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\framebreak
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Does that solve memory management? Not quite:
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Does that solve memory management? Not quite:
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\begin{itemize}
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\begin{itemize}
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\item Missing separation of concern - manager also propagates update call
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\item Missing separation of concern - manager also propagates update call
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\item What if I want to "save" existing entities
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\item Does not allow "saving" existing entities
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\item Everything is an entity
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\end{itemize}
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\end{itemize}
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Architectural issues like this are hard to solve this late in development
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However it does solve memory management\footnote{For \texttt{Entity} classes only, there are some leaks due to bad usage of the \texttt{SDL\_mixer} library}
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\end{frame}
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\note[itemize]{
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\item \enquote{Perfect example of why our ECS is not ideal}
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\item scene management - would replace manager - however manager is too widely used - break API consistency
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\item classic example of good on surface level only for a beginner; transition to more such examples
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}
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\end{frame}
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\end{frame}
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%code example
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%code example
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