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SDL_Minigame/include/TileComponent.h

27 lines
453 B
C++

#pragma once
#include <SDL.h>
#include "Component.h"
#include "TextureDict.h"
class SpriteComponent;
class TransformComponent;
class TileComponent : public Component
{
public:
TransformComponent* transform;
SpriteComponent* sprite;
TextureDict textureDict;
SDL_Rect tileRect;
int tileID;
const char* path;
TileComponent() = default;
TileComponent(int x, int y, int w, int h, int id);
~TileComponent() = default;
void init() override;
};