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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classAssetManager-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">AssetManager Class Reference</div></div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:af0ef667b26396f82ed4c85c97cbe4ff8" id="r_af0ef667b26396f82ed4c85c97cbe4ff8"><td class="memItemLeft" align="right" valign="top"><a id="af0ef667b26396f82ed4c85c97cbe4ff8" name="af0ef667b26396f82ed4c85c97cbe4ff8"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>AssetManager</b> (<a class="el" href="classManager.html">Manager</a> *manager)</td></tr>
<tr class="separator:af0ef667b26396f82ed4c85c97cbe4ff8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad9c4c4ef90751ea606ae450a5d5e2d92" id="r_ad9c4c4ef90751ea606ae450a5d5e2d92"><td class="memItemLeft" align="right" valign="top"><a id="ad9c4c4ef90751ea606ae450a5d5e2d92" name="ad9c4c4ef90751ea606ae450a5d5e2d92"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>createProjectile</b> (<a class="el" href="classVector2D.html">Vector2D</a> pos, <a class="el" href="classVector2D.html">Vector2D</a> velocity, int scale, int range, int speed, const char *texturePath, <a class="el" href="classEntity.html">Entity</a> *owner)</td></tr>
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<tr class="memitem:a1703d41e553c2d1b9084dbc30f470132" id="r_a1703d41e553c2d1b9084dbc30f470132"><td class="memItemLeft" align="right" valign="top"><a id="a1703d41e553c2d1b9084dbc30f470132" name="a1703d41e553c2d1b9084dbc30f470132"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>createPowerup</b> (<a class="el" href="classVector2D.html">Vector2D</a> pos, std::function&lt; void(<a class="el" href="classEntity.html">Entity</a> *)&gt; pickupFunc, std::string texturePath)</td></tr>
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<tr class="memitem:a0d3e4eb90ca0392825d0e6b4b26fa570" id="r_a0d3e4eb90ca0392825d0e6b4b26fa570"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classVector2D.html">Vector2D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a0d3e4eb90ca0392825d0e6b4b26fa570">calculateSpawnPosition</a> (<a class="el" href="classVector2D.html">Vector2D</a> size, <a class="el" href="classVector2D.html">Vector2D</a> spawnArea)</td></tr>
<tr class="memdesc:a0d3e4eb90ca0392825d0e6b4b26fa570"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculates a random spawn position for an object within a given area. <br /></td></tr>
<tr class="separator:a0d3e4eb90ca0392825d0e6b4b26fa570"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a27ff29725708c2bb6cea9945010730a4" id="r_a27ff29725708c2bb6cea9945010730a4"><td class="memTemplParams" colspan="2"><a id="a27ff29725708c2bb6cea9945010730a4" name="a27ff29725708c2bb6cea9945010730a4"></a>
template&lt;typename T &gt; </td></tr>
<tr class="memitem:a27ff29725708c2bb6cea9945010730a4"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><b>calculateRandomType</b> (int amount)</td></tr>
<tr class="separator:a27ff29725708c2bb6cea9945010730a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acd15fb688a842a2c63d215ed720d346d" id="r_acd15fb688a842a2c63d215ed720d346d"><td class="memItemLeft" align="right" valign="top"><a id="acd15fb688a842a2c63d215ed720d346d" name="acd15fb688a842a2c63d215ed720d346d"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addTexture</b> (std::string id, const char *path)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addSoundEffect</b> (std::string id, const char *path)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addMusic</b> (std::string id, const char *path)</td></tr>
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SDL_Texture *&#160;</td><td class="memItemRight" valign="bottom"><b>getTexture</b> (std::string id)</td></tr>
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Mix_Chunk *&#160;</td><td class="memItemRight" valign="bottom"><b>getSound</b> (std::string id)</td></tr>
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Mix_Music *&#160;</td><td class="memItemRight" valign="bottom"><b>getMusic</b> (std::string id)</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a0d3e4eb90ca0392825d0e6b4b26fa570" name="a0d3e4eb90ca0392825d0e6b4b26fa570"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0d3e4eb90ca0392825d0e6b4b26fa570">&#9670;&#160;</a></span>calculateSpawnPosition()</h2>
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<td class="memname"><a class="el" href="classVector2D.html">Vector2D</a> AssetManager::calculateSpawnPosition </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classVector2D.html">Vector2D</a></td> <td class="paramname"><span class="paramname"><em>size</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classVector2D.html">Vector2D</a></td> <td class="paramname"><span class="paramname"><em>spawnArea</em></span>&#160;)</td>
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<p>Calculates a random spawn position for an object within a given area. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">size</td><td>The size (collision box) of the object </td></tr>
<tr><td class="paramname">spawnArea</td><td>The area within which a spawn position will be calculated </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Spawn Coordinates for the object </dd></dl>
</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>include/<a class="el" href="AssetManager_8h_source.html">AssetManager.h</a></li>
<li>src/<b>AssetManager.cpp</b></li>
</ul>
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