mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 12:33:43 +00:00
44 lines
827 B
C++
44 lines
827 B
C++
#pragma once
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_mixer.h>
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#include <vector>
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#include "Vector2D.h"
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class AssetManager;
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class ColliderComponent;
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class Game
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{
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public:
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Game();
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~Game();
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void init(const char* title, int xpos, int ypos, int width, int height, bool fullscreen);
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void selectCharacters(const char* &playerSprite, const char* &enemySprite);
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void handleEvents();
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void update();
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void render();
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void clean();
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bool running() const;
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static void addTile(int id, int x, int y);
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static SDL_Renderer* renderer;
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static SDL_Event event;
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static std::vector<ColliderComponent*> colliders;
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static AssetManager* assets;
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bool getWinner();
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private:
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int counter = 0;
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bool isRunning = false;
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SDL_Window* window;
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//true for player1 win / false for player2 win;
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bool winner;
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};
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