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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 10:13:42 +00:00
SDL_Minigame/include/Constants.h
Nimac0 fcf14b20c4 framework for randomly spawning items
not collectable yet, dont get destroyed either, WIP
2024-01-28 14:56:09 +01:00

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380 B
C++

#pragma once
#include <cstddef>
using Group = std::size_t;
constexpr std::size_t MAX_COMPONENTS = 32;
constexpr std::size_t MAX_GROUPS = 32;
constexpr int SCREEN_SIZE_HEIGHT = 640;
constexpr int SCREEN_SIZE_WIDTH = 800;
constexpr int FPS = 60;
constexpr int TILE_SIZE = 32;
constexpr int MAP_SIZE_X = 25;
constexpr int MAP_SIZE_Y = 20;
constexpr int SPAWN_ATTEMPTS = 30;