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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 15:53:42 +00:00
2024-01-27 17:29:14 +01:00

44 lines
833 B
C++

#pragma once
#include <SDL.h>
#include <SDL_image.h>
#include <vector>
#include "Vector2D.h"
class AssetManager;
class ColliderComponent;
class Game
{
public:
Game();
~Game();
void init(const char* title, int xpos, int ypos, int width, int height, bool fullscreen);
void handleEvents();
void update();
void render();
void clean();
bool running() const;
static void addTile(int id, int x, int y);
static SDL_Renderer* renderer;
static SDL_Event event;
static std::vector<ColliderComponent*> colliders;
static AssetManager* assets;
bool getWinner();
void handleCollision(Vector2D& characterPos, SDL_Rect& characterCollider, SDL_Rect& componentCollider);
private:
int counter = 0;
bool isRunning = false;
SDL_Window* window;
//true for player1 win / false for player2 win;
bool winner;
};