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https://github.com/Nimac0/SDL_Minigame
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25 lines
565 B
C++
25 lines
565 B
C++
#pragma once
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#include <map>
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#include <string>
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#include "AssetManager.h"
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class TextureDict
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{
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public:
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const std::map<int, std::string> tileDictionary = {
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{1, "assets/water.png"},
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{2, "assets/dirt.png"},
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{3, "assets/grass.png"},
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{7, "assets/grass_water_left.png"},
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{9, "assets/grass_water_right.png"}
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};
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std::map<PowerupType, std::string> powerupDictionary = {
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{PowerupType::HEART, "assets/heart_powerup.png"},
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{PowerupType::WALKINGSPEED, "assets/movement_speed_powerup.png"},
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{PowerupType::SHOOTINGSPEED, "assets/atk_speed_powerup.png"}
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};
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};
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