mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 12:33:43 +00:00
13 lines
171 B
C++
13 lines
171 B
C++
#pragma once
|
|
#include <map>
|
|
#include <string>
|
|
|
|
std::map<int, const char*> textureDict =
|
|
{
|
|
{0, "assets/water.png"},
|
|
{1, "assets/dirt.png"},
|
|
{2, "assets/grass.png"}
|
|
};
|
|
|
|
|