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SDL_Minigame/include/GameObject.h

21 lines
263 B
C++

#pragma once
#include "Game.h"
class GameObject
{
public:
GameObject(const char* texturesheet, int x, int y);
~GameObject();
void update();
void render();
private:
int xPos;
int yPos;
SDL_Texture* objTexture;
SDL_Rect srcRect, destRect;
};