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SDL_Minigame/include/StatEffectsComponent.h

28 lines
531 B
C++

#pragma once
#include "Component.h"
#include "Constants.h"
#include <cstdint>
#include <array>
enum class Stats
{
MOVEMENT_SPEED,
ATTACK_SPEED
};
class StatEffectsComponent : public Component{
public:
StatEffectsComponent() {};
~StatEffectsComponent() {};
void init() override;
void update(uint_fast16_t diffTime) override;
void modifyStatDur(Stats stat, int duration, int value);
void modifyStatValue(Stats stat, int modifier);
void resetStatValue(Stats stat);
private:
std::array<int, MAX_STATS> buffs = { 0 };
};