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SDL_Minigame/src/TransformComponent.h

56 lines
780 B
C++

#pragma once
#include "Components.h"
#include "Vector2D.h"
class TransformComponent : public Component
{
public:
Vector2D position;
Vector2D velocity;
int height = 32;
int width = 32;
int scale = 1;
int speed = 3;
TransformComponent()
{
position.zero();
}
TransformComponent(int scale)
{
position.zero();
this->scale = scale;
}
TransformComponent(float x, float y)
{
this->position.x = x;
this->position.y = y;
}
TransformComponent(float x, float y, int w, int h, int scale)
{
this->position.x = x;
this->position.y = y;
this->width = w;
this->height = h;
this->scale = scale;
}
void init() override
{
velocity.zero();
}
void update() override
{
position.x += velocity.x * speed;
position.y += velocity.y * speed;
}
};