mirror of
https://github.com/Nimac0/SDL_Minigame
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10 lines
195 B
C++
10 lines
195 B
C++
#pragma once
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#include "Game.h"
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class TextureManager
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{
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public:
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static SDL_Texture* loadTexture(const char* fileName);
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static void draw(SDL_Texture* texture, SDL_Rect src, SDL_Rect dest);
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}; |