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https://github.com/Nimac0/SDL_Minigame
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16 lines
201 B
C++
16 lines
201 B
C++
#pragma once
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#include <cstdint>
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class Entity;
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class Component
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{
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public:
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Entity* entity;
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virtual void init() {}
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virtual void update(uint_fast16_t diffTime) {}
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virtual ~Component() = default;
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}; |