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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 09:03:42 +00:00
SDL_Minigame/include/TransformComponent.h
Nimac0 044d957106 feat: data and stats
- reimplemented/unhardcoded stateffects
- reimplemented/unhardcoded pickupables
- implemented datacomponent
- some minor cleanup
2025-01-28 17:31:03 +01:00

29 lines
632 B
C++

#pragma once
#include "Component.h"
#include "Vector2D.h"
#include "Constants.h"
#include "DataComponent.h"
class TransformComponent : public Component
{
public:
Vector2D position; // TODO: change to int to save CPU time -> possibly subpixel coordinates
Vector2D direction;
int height = 32;
int width = 32;
int scale = 1;
explicit TransformComponent(int scale = 1);
TransformComponent(float x, float y, int scale = 1);
TransformComponent(float x, float y, int w, int h, int scale = 1);
void init() override;
void update() override;
int getSpeed();
void setPositionAfterCollision(Vector2D& positionChange);
};