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SDL_Minigame/include/ProjectileComponent.h

31 lines
680 B
C++

#pragma once
#include "Component.h"
#include "Vector2D.h"
class TransformComponent;
class ProjectileComponent : public Component
{
//can maybe be split in separate .cpp file
public:
ProjectileComponent(int range, int speed, Vector2D velocity, bool source) : range(range), speed(speed), velocity(velocity), source(source) {}
~ProjectileComponent() {}
void init() override;
void update() override;
bool getSource() { return this->source; }
private:
TransformComponent* transformComponent;
int range = 0;
int speed = 0;
int distance = 0;
const bool source; //true if from player1 / false if from player2
Vector2D velocity;
};