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SDL_Minigame/include/AssetManager.h

38 lines
579 B
C++

#pragma once
#include <SDL3/SDL_render.h>
#include <SDL3_mixer/SDL_mixer.h>
#include <map>
#include <string>
#include <functional>
#include "Entity.h"
#include "SoundEffects.h"
class Vector2D;
class Manager;
enum class PowerupType
{
HEART,
WALKINGSPEED,
SHOOTINGSPEED
};
class AssetManager
{
public:
AssetManager(Manager* manager);
~AssetManager();
void createPowerup(Vector2D pos, std::function<void (Entity*)> pickupFunc, Textures texture);
Vector2D calculateSpawnPosition();
PowerupType calculateType();
private:
Manager* man;
};