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https://github.com/Nimac0/SDL_Minigame
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17 lines
295 B
C++
17 lines
295 B
C++
#pragma once
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#include <map>
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#include <string>
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class TextureDict
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{
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public:
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const std::map<int, std::string> textureDictionary = {
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{1, "assets/water.png"},
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{2, "assets/dirt.png"},
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{3, "assets/grass.png"},
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{7, "assets/grass_water_left.png"},
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{9, "assets/grass_water_right.png"}
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};
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};
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