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SDL_Minigame/include/InputSystemComponent.h

44 lines
1.2 KiB
C++

#pragma once
#include <map>
#include <vector>
#include <functional>
#include "Component.h"
#include "InputComponent.h"
#include "InputAction.h"
class InputSystemComponent : public InputComponent {
public:
InputSystemComponent() = default;
~InputSystemComponent() = default;
void init() override;
void update() override;
// void bindAction(const std::string& actionName, Key key, std::function<void()> callback);
template<typename... Keys>
void bindAction(const std::string& actionName, std::function<void()> callback, Keys... keys)
{
static_assert((std::is_same<Keys, Key>::value && ...), "A passed argument for 'Keys' is not of type 'Key'");
if (m_actions.find(actionName) == m_actions.end())
{
m_actions[actionName] = InputAction(actionName, callback);
}
(m_actions[actionName].keys.push_back(keys), ...);
(m_keyToActionsMap[keys].push_back(m_actions[actionName]), ...);
}
void unbindAction(const std::string& actionName, Key key);
private:
InputComponent* m_inputComponent;
std::map<Key, std::vector<InputAction>> m_keyToActionsMap;
std::map<std::string, InputAction> m_actions;
void handleActions();
};