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<a href="CollisionHandler_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "ColliderComponent.h"</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include "Constants.h"</span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include "Entity.h"</span></div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include "SDL_rect.h"</span></div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include "SpriteComponent.h"</span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include "Vector2D.h"</span></div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include "Manager.h"</span></div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="preprocessor">#include <bitset></span></div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#include <initializer_list></span></div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#include <tuple></span></div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="preprocessor">#include <utility></span></div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#include <vector></span></div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keyword">class </span><a class="code hl_class" href="classColliderComponent.html">ColliderComponent</a>;</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="keyword">class </span><a class="code hl_class" href="classEntity.html">Entity</a>;</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment">// [IntersectionBitSet]</span></div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="keyword">constexpr</span> uint8_t DIRECTION_C = 4;</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="keyword">using </span>IntersectionBitSet = std::bitset<DIRECTION_C>;</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="comment">// [IntersectionBitSet]</span></div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
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<div class="foldopen" id="foldopen00030" data-start="{" data-end="};">
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"><a class="line" href="classCollisionHandler.html"> 30</a></span><span class="keyword">class </span><a class="code hl_class" href="classCollisionHandler.html">CollisionHandler</a></div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span>{</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="keyword">private</span>:</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <a class="code hl_class" href="classManager.html">Manager</a>& manager;</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="keyword">public</span>:</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <a class="code hl_class" href="classCollisionHandler.html">CollisionHandler</a>(<a class="code hl_class" href="classManager.html">Manager</a>& mManager) :</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> manager(mManager) { };</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <a class="code hl_class" href="classCollisionHandler.html">~CollisionHandler</a>();</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">static</span> IntersectionBitSet getIntersection( <span class="comment">// intersections relative to entityA</span></div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <a class="code hl_class" href="classEntity.html">Entity</a>* entityA,</div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <a class="code hl_class" href="classEntity.html">Entity</a>* entityB,</div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <a class="code hl_class" href="classVector2D.html">Vector2D</a> posModA = <a class="code hl_class" href="classVector2D.html">Vector2D</a>(0,0),</div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <a class="code hl_class" href="classVector2D.html">Vector2D</a> posModB = <a class="code hl_class" href="classVector2D.html">Vector2D</a>(0,0));</div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keyword">static</span> IntersectionBitSet getIntersectionWithBounds( <span class="comment">// will fail to determine direction if speed high enough to switch from no collision to full overlap in one tick</span></div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <a class="code hl_class" href="classEntity.html">Entity</a>* entity,</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <a class="code hl_class" href="classVector2D.html">Vector2D</a> posMod = <a class="code hl_class" href="classVector2D.html">Vector2D</a>(0,0));</div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="comment">// temporary function, remove once game.cpp cleaned up</span></div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> std::vector<ColliderComponent*> getColliders(</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> std::initializer_list<Entity::GroupLabel> <span class="keyword">const</span>& groupLabels,</div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> std::initializer_list<Entity::TeamLabel> <span class="keyword">const</span>& teamLabels = {},</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordtype">bool</span> negateTeam = <span class="keyword">false</span>);</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"><a class="line" href="classCollisionHandler.html#a08369acd5338b7d1558f152ef54fb79f"> 71</a></span> T <a class="code hl_function" href="classCollisionHandler.html#a08369acd5338b7d1558f152ef54fb79f">getAnyIntersection</a>(</div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <a class="code hl_class" href="classEntity.html">Entity</a>* entity,</div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <a class="code hl_class" href="classVector2D.html">Vector2D</a> posMod = {},</div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> std::initializer_list<Entity::GroupLabel> <span class="keyword">const</span>& groupLabels = {},</div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> std::initializer_list<Entity::TeamLabel> <span class="keyword">const</span>& teamLabels = {},</div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keywordtype">bool</span> negateTeam = <span class="keyword">false</span>);</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <span class="keywordtype">void</span> update();</div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span>};</div>
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</div>
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<div class="ttc" id="aclassColliderComponent_html"><div class="ttname"><a href="classColliderComponent.html">ColliderComponent</a></div><div class="ttdef"><b>Definition</b> ColliderComponent.h:11</div></div>
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<div class="ttc" id="aclassCollisionHandler_html"><div class="ttname"><a href="classCollisionHandler.html">CollisionHandler</a></div><div class="ttdef"><b>Definition</b> CollisionHandler.h:31</div></div>
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<div class="ttc" id="aclassCollisionHandler_html_a08369acd5338b7d1558f152ef54fb79f"><div class="ttname"><a href="classCollisionHandler.html#a08369acd5338b7d1558f152ef54fb79f">CollisionHandler::getAnyIntersection</a></div><div class="ttdeci">T getAnyIntersection(Entity *entity, Vector2D posMod={}, std::initializer_list< Entity::GroupLabel > const &groupLabels={}, std::initializer_list< Entity::TeamLabel > const &teamLabels={}, bool negateTeam=false)</div><div class="ttdoc">Tests entity against all entities with the specified labels for a collision.</div></div>
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<div class="ttc" id="aclassEntity_html"><div class="ttname"><a href="classEntity.html">Entity</a></div><div class="ttdoc">Main class for any object in game, stores associations, labeling and components.</div><div class="ttdef"><b>Definition</b> Entity.h:29</div></div>
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<div class="ttc" id="aclassManager_html"><div class="ttname"><a href="classManager.html">Manager</a></div><div class="ttdoc">Is responsible for managing all entities.</div><div class="ttdef"><b>Definition</b> Manager.h:20</div></div>
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<div class="ttc" id="aclassVector2D_html"><div class="ttname"><a href="classVector2D.html">Vector2D</a></div><div class="ttdef"><b>Definition</b> Vector2D.h:7</div></div>
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