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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 12:33:43 +00:00
SDL_Minigame/include/TextureManager.h

10 lines
195 B
C++

#pragma once
#include "Game.h"
class TextureManager
{
public:
static SDL_Texture* loadTexture(const char* fileName);
static void draw(SDL_Texture* texture, SDL_Rect src, SDL_Rect dest);
};