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SDL_Minigame/include/EventManager.h

18 lines
481 B
C++

#pragma once
#include "EventListener.h"
#include <initializer_list>
#include <map>
#include <vector>
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_init.h"
class EventManager {
public:
void registerListener(EventListener* listener, std::initializer_list<SDL_EventType> eventTypes);
SDL_AppResult handleEvent(SDL_Event* event);
private:
std::map<SDL_EventType, std::vector<EventListener*>> eventListeners = std::map<SDL_EventType, std::vector<EventListener*>>();
};