mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 15:53:42 +00:00
27 lines
488 B
C++
27 lines
488 B
C++
#pragma once
|
|
|
|
class RenderManager;
|
|
|
|
class RenderObject
|
|
{
|
|
public:
|
|
virtual void draw() = 0;
|
|
|
|
RenderObject(int zIndex, RenderManager& renderManager);
|
|
~RenderObject();
|
|
|
|
int getZIndex() { return this->zIndex; };
|
|
|
|
//! Comparitor to compare two ptr based on z-index
|
|
struct ZIndexComparator {
|
|
bool operator()(RenderObject const *lhs, RenderObject const *rhs ) const {
|
|
return lhs->zIndex < rhs->zIndex;
|
|
}
|
|
};
|
|
|
|
private:
|
|
int zIndex = 0;
|
|
|
|
protected:
|
|
RenderManager& renderManager;
|
|
}; |