0
0
mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 12:33:43 +00:00
SDL_Minigame/src/HealthComponent.cpp

63 lines
1.4 KiB
C++

#include "HealthComponent.h"
#include "Direction.h"
#include "Entity.h"
#include "GameInternal.h"
#include <cstdio>
void HealthComponent::init()
{
refreshHearts();
}
void HealthComponent::modifyHealth(int health)
{
this->health += health;
this->refreshHearts();
}
void HealthComponent::setHealth(int health)
{
this->health = health;
this->refreshHearts();
}
void HealthComponent::refreshHearts()
{
// clear hearts if exist
for (auto& heart : this->entity->getManager().getGroup((size_t) Entity::GroupLabel::HEARTS)) {
if (heart->getTeam() == this->entity->getTeam()) {
heart->destroy();
}
}
int x; //starting position for first health icon
if(side == Direction::LEFT) {
x = 10;
} else {
x = 730;
}
for(int i = 0; i < health; i++) {
//checks for player side
if (side == Direction::LEFT) {
createHeartComponents(x);
x += 50;
continue;
}
createHeartComponents(x);
x -= 50;
}
}
void HealthComponent::createHeartComponents(int x)
{
auto& heart(this->entity->getManager().addEntity());
heart.addComponent<TransformComponent>(x,5,2);
heart.addComponent<SpriteComponent>(this->healthTexture.data());
heart.addGroup((size_t)Entity::GroupLabel::HEARTS);
heart.setTeam(this->entity->getTeam());
}