0
0
mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 09:03:42 +00:00
SDL_Minigame/annotated.html

156 lines
12 KiB
HTML

<!-- HTML header for doxygen 1.10.0-->
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=11" />
<meta name="generator" content="Doxygen 1.13.2" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>VEGO-Engine: Class List</title>
<link href="tabs.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/javascript" src="clipboard.js"></script>
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
<script type="text/javascript">
DoxygenAwesomeDarkModeToggle.init()
</script>
<script type="text/javascript" src="doxygen-awesome-fragment-copy-button.js"></script>
<script type="text/javascript">
DoxygenAwesomeFragmentCopyButton.init()
</script>
<script type="text/javascript" src="doxygen-awesome-paragraph-link.js"></script>
<script type="text/javascript">
DoxygenAwesomeParagraphLink.init()
</script>
<script type="text/javascript" src="doxygen-awesome-interactive-toc.js"></script>
<script type="text/javascript">
DoxygenAwesomeInteractiveToc.init()
</script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="cookie.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
<link href="doxygen-awesome-sidebar-only.css" rel="stylesheet" type="text/css"/>
<link href="doxygen-awesome-sidebar-only-darkmode-toggle.css" rel="stylesheet" type="text/css"/>
<link href="custom.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top">
<!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">VEGO-Engine
<span id="projectnumber">&#160;0.1</span>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.13.2 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() { codefold.init(0); });
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() {
initMenu('',true,false,'search.php','Search',true);
$(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function(){initNavTree('annotated.html',''); initResizable(true); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div class="header">
<div class="headertitle"><div class="title">Class List</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classColliderComponent.html" target="_self">ColliderComponent</a></td><td class="desc">Adds a collision box to an entity when added via entity.addComponent() </td></tr>
<tr id="row_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classCollisionHandler.html" target="_self">CollisionHandler</a></td><td class="desc">Class responsible for collision detection and handling </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConfigLoader.html" target="_self">ConfigLoader</a></td><td class="desc">Enables configuration of specific engine variables via a custom JSON file </td></tr>
<tr id="row_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classEntity.html" target="_self">Entity</a></td><td class="desc">Main class for any object in game, stores associations, labeling and components </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_4_" class="arrow" onclick="dynsection.toggleFolder('4_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInputManager.html" target="_self">InputManager</a></td><td class="desc"><a class="el" href="classInputManager.html" title="InputManager class to handle input events and actions.">InputManager</a> class to handle input events and actions </td></tr>
<tr id="row_4_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structInputManager_1_1InputAction.html" target="_self">InputAction</a></td><td class="desc"><a class="el" href="structInputManager_1_1InputAction.html" title="InputAction struct to represent an action and its bindings.">InputAction</a> struct to represent an action and its bindings </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInteractionComponent.html" target="_self">InteractionComponent</a></td><td class="desc"><a class="el" href="classInteractionComponent.html" title="InteractionComponent class to handle interaction events.">InteractionComponent</a> class to handle interaction events </td></tr>
<tr id="row_6_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structInteractionEventdataStruct.html" target="_self">InteractionEventdataStruct</a></td><td class="desc">Struct to hold data for interaction events. This struct is used to pass data to the interaction manager when an interaction event is triggered </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classManager.html" target="_self">Manager</a></td><td class="desc">Is responsible for managing all entities </td></tr>
<tr id="row_8_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classMap.html" target="_self">Map</a></td><td class="desc">Class responsible for the creation and management of the map or background </td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPickupComponent.html" target="_self">PickupComponent</a></td><td class="desc"><a class="el" href="classPickupComponent.html" title="PickupComponent class to handle pickup events.">PickupComponent</a> class to handle pickup events </td></tr>
<tr id="row_10_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoundManager.html" target="_self">SoundManager</a></td><td class="desc">Handles music and sound </td></tr>
<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSpriteComponent.html" target="_self">SpriteComponent</a></td><td class="desc"><a class="el" href="classSpriteComponent.html" title="SpriteComponent class to handle sprite rendering and animation.">SpriteComponent</a> class to handle sprite rendering and animation </td></tr>
<tr id="row_12_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structStatEffect.html" target="_self">StatEffect</a></td><td class="desc">Struct to hold the duration, reset function and start time of a stat effect </td></tr>
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTextureManager.html" target="_self">TextureManager</a></td><td class="desc">A manager for loading, caching, and drawing textures </td></tr>
<tr id="row_14_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTextures.html" target="_self">Textures</a></td><td class="desc">Forward declaration of the <code><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a></code> enum class </td></tr>
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTransformComponent.html" target="_self">TransformComponent</a></td><td class="desc">Adds a transform to an entity when added via entity.addComponent() </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.2 </li>
</ul>
</div>
</body>
</html>