mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 09:03:42 +00:00
28 lines
560 B
C++
28 lines
560 B
C++
#pragma once
|
|
|
|
#include "Component.h"
|
|
#include "Vector2D.h"
|
|
#include "Constants.h"
|
|
|
|
class TransformComponent;
|
|
|
|
class ProjectileComponent : public Component
|
|
{
|
|
//can maybe be split in separate .cpp file
|
|
|
|
public:
|
|
ProjectileComponent(int range, int speed, Vector2D direction) : range(range), speed(speed), direction(direction) {}
|
|
~ProjectileComponent() {}
|
|
|
|
void init() override;
|
|
void update() override;
|
|
|
|
private:
|
|
TransformComponent* transformComponent;
|
|
|
|
int range = 0;
|
|
int speed = 0;
|
|
int distance = 0;
|
|
|
|
Vector2D direction;
|
|
}; |