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SDL_Minigame/include/InteractionComponent.h

23 lines
516 B
C++

#pragma once
#include "Component.h"
#include "Entity.h"
#include <vector>
class InteractionComponent : public Component
{
public:
InteractionComponent(bool canInteract, bool isInteractable);
~InteractionComponent();
void init() override;
void update() override;
Entity* getClosestInteractableEntity(Key directionKey, Entity* interactor, std::vector<Entity*> entities);
bool interact(Entity* interactor, Entity* interactee);
private:
bool canInteract;
bool isInteractable;
};