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SDL_Minigame/include/AssetManager.h

27 lines
518 B
C++

#include <SDL_render.h>
#include <map>
#include <string>
class Vector2D;
class Manager;
class AssetManager
{
public:
AssetManager(Manager* manager);
~AssetManager();
void createProjectile(Vector2D pos, Vector2D velocity, bool source, int scale, int range, int speed, const char* texturePath);
//texture management
void addTexture(std::string id, const char* path);
SDL_Texture* getTexture(std::string id);
private:
Manager* man;
std::map<std::string, SDL_Texture*> textures;
};