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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 12:33:43 +00:00
SDL_Minigame/src/InputComponent.cpp

118 lines
3.7 KiB
C++

#include "InputComponent.h"
InputComponent::InputComponent()
{
m_keyStates = SDL_GetKeyboardState(NULL);
InitKeyMappings();
}
InputComponent::~InputComponent() = default;
void InputComponent::init(){}
void InputComponent::update(uint_fast16_t diffTime)
{
SDL_PumpEvents();
}
bool InputComponent::isKeyDown(Key key)
{
return m_keyStates[mapKeyToSDL(key)];
}
SDL_Scancode InputComponent::mapKeyToSDL(Key key)
{
auto it = m_keyMappings.find(key);
if (it == m_keyMappings.end())
{
return SDL_SCANCODE_UNKNOWN;
}
return it->second;
}
void InputComponent::InitKeyMappings()
{
m_keyMappings =
{
{Key::UP, SDL_SCANCODE_UP},
{Key::DOWN, SDL_SCANCODE_DOWN},
{Key::LEFT, SDL_SCANCODE_LEFT},
{Key::RIGHT, SDL_SCANCODE_RIGHT},
{Key::SPACE, SDL_SCANCODE_SPACE},
{Key::ENTER, SDL_SCANCODE_RETURN},
{Key::ESCAPE, SDL_SCANCODE_ESCAPE},
{Key::TAB, SDL_SCANCODE_TAB},
{Key::BACKSPACE, SDL_SCANCODE_BACKSPACE},
{Key::DELETE, SDL_SCANCODE_DELETE},
{Key::HOME, SDL_SCANCODE_HOME},
{Key::END, SDL_SCANCODE_END},
{Key::PAGE_UP, SDL_SCANCODE_PAGEUP},
{Key::PAGE_DOWN, SDL_SCANCODE_PAGEDOWN},
{Key::INSERT, SDL_SCANCODE_INSERT},
{Key::CAPS_LOCK, SDL_SCANCODE_CAPSLOCK},
{Key::LEFT_SHIFT, SDL_SCANCODE_LSHIFT},
{Key::RIGHT_SHIFT, SDL_SCANCODE_RSHIFT},
{Key::LEFT_CTRL, SDL_SCANCODE_LCTRL},
{Key::RIGHT_CTRL, SDL_SCANCODE_RCTRL},
{Key::LEFT_ALT, SDL_SCANCODE_LALT},
{Key::RIGHT_ALT, SDL_SCANCODE_RALT},
{Key::F1, SDL_SCANCODE_F1},
{Key::F2, SDL_SCANCODE_F2},
{Key::F3, SDL_SCANCODE_F3},
{Key::F4, SDL_SCANCODE_F4},
{Key::F5, SDL_SCANCODE_F5},
{Key::F6, SDL_SCANCODE_F6},
{Key::F7, SDL_SCANCODE_F7},
{Key::F8, SDL_SCANCODE_F8},
{Key::F9, SDL_SCANCODE_F9},
{Key::F10, SDL_SCANCODE_F10},
{Key::F11, SDL_SCANCODE_F11},
{Key::F12, SDL_SCANCODE_F12},
{Key::A, SDL_SCANCODE_A},
{Key::B, SDL_SCANCODE_B},
{Key::C, SDL_SCANCODE_C},
{Key::D, SDL_SCANCODE_D},
{Key::E, SDL_SCANCODE_E},
{Key::F, SDL_SCANCODE_F},
{Key::G, SDL_SCANCODE_G},
{Key::H, SDL_SCANCODE_H},
{Key::I, SDL_SCANCODE_I},
{Key::J, SDL_SCANCODE_J},
{Key::K, SDL_SCANCODE_K},
{Key::L, SDL_SCANCODE_L},
{Key::M, SDL_SCANCODE_M},
{Key::N, SDL_SCANCODE_N},
{Key::O, SDL_SCANCODE_O},
{Key::P, SDL_SCANCODE_P},
{Key::Q, SDL_SCANCODE_Q},
{Key::R, SDL_SCANCODE_R},
{Key::S, SDL_SCANCODE_S},
{Key::T, SDL_SCANCODE_T},
{Key::U, SDL_SCANCODE_U},
{Key::V, SDL_SCANCODE_V},
{Key::W, SDL_SCANCODE_W},
{Key::X, SDL_SCANCODE_X},
{Key::Y, SDL_SCANCODE_Y},
{Key::Z, SDL_SCANCODE_Z},
{Key::NUM_0, SDL_SCANCODE_0},
{Key::NUM_1, SDL_SCANCODE_1},
{Key::NUM_2, SDL_SCANCODE_2},
{Key::NUM_3, SDL_SCANCODE_3},
{Key::NUM_4, SDL_SCANCODE_4},
{Key::NUM_5, SDL_SCANCODE_5},
{Key::NUM_6, SDL_SCANCODE_6},
{Key::NUM_7, SDL_SCANCODE_7},
{Key::NUM_8, SDL_SCANCODE_8},
{Key::NUM_9, SDL_SCANCODE_9},
{Key::LEFT_BRACKET, SDL_SCANCODE_LEFTBRACKET},
{Key::RIGHT_BRACKET, SDL_SCANCODE_RIGHTBRACKET},
{Key::SEMICOLON, SDL_SCANCODE_SEMICOLON},
{Key::APOSTROPHE, SDL_SCANCODE_APOSTROPHE},
{Key::COMMA, SDL_SCANCODE_COMMA},
{Key::PERIOD, SDL_SCANCODE_PERIOD},
{Key::SLASH, SDL_SCANCODE_SLASH},
{Key::BACKSLASH, SDL_SCANCODE_BACKSLASH},
{Key::GRAVE, SDL_SCANCODE_GRAVE}
};
}