mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 15:53:42 +00:00
31 lines
867 B
C++
31 lines
867 B
C++
#pragma once
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#include "ECS.h"
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#include "SDL3/SDL_surface.h"
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#include <SDL3/SDL_render.h>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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class TextureManager
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{
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public:
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TextureManager(Manager* manager) : manager(manager) {}
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~TextureManager() {
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for (auto& it : this->texture_cache) {
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SDL_DestroyTexture(it.second);
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}
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}
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std::map<std::string, SDL_Texture*> texture_cache;
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SDL_Texture* loadTexture(const char* fileName);
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static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet);
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static void draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect src, SDL_FRect dest, bool flipped = false);
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void setScaleMode(SDL_ScaleMode scaleMode) { this->scaleMode = scaleMode; }
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private:
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SDL_ScaleMode scaleMode = SDL_SCALEMODE_NEAREST;
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Manager* manager;
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}; |