mirror of
https://github.com/Nimac0/SDL_Minigame
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26 lines
434 B
C++
26 lines
434 B
C++
#pragma once
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class RenderManager;
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class RenderObject
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{
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public:
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virtual void draw() {}
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RenderObject(int zIndex, RenderManager& renderManager);
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~RenderObject();
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int getZIndex() { return this->zIndex; };
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struct ZIndexComparator {
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bool operator()(RenderObject const *lhs, RenderObject const *rhs ) const {
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return lhs->zIndex < rhs->zIndex;
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}
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};
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private:
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int zIndex = 0;
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protected:
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RenderManager& renderManager;
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}; |