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SDL_Minigame/include/RenderManager.h

19 lines
266 B
C++

#pragma once
#include <vector>
#include "RenderObject.h"
class RenderManager {
public:
RenderManager() {};
void remove(RenderObject* obj);
void add(RenderObject* obj);
void renderAll();
private:
std::vector<RenderObject*> renderObjects;
bool isSorted;
};