mirror of
https://github.com/Nimac0/SDL_Minigame
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31 lines
585 B
C++
31 lines
585 B
C++
#pragma once
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#include <cstddef>
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using Group = std::size_t;
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constexpr int CHARACTER_COUNT = 4;
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constexpr std::size_t MAX_COMPONENTS = 32;
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constexpr std::size_t MAX_GROUPS = 32;
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constexpr std::size_t MAX_STATS = 8;
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constexpr std::size_t MAX_TEAMS = 8;
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constexpr int SCREEN_SIZE_HEIGHT = 640;
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constexpr int SCREEN_SIZE_WIDTH = 800;
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constexpr int FPS = 60;
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constexpr int TILE_SIZE = 32;
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constexpr int MAP_SIZE_X = 25;
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constexpr int MAP_SIZE_Y = 20;
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constexpr int SPAWN_ATTEMPTS = 20;
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constexpr int PLAY_LOOPED = -1;
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constexpr int PLAY_ONCE = 0;
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constexpr int MAX_VOLUME = 128;
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