mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 09:03:42 +00:00
9 lines
1.3 KiB
JavaScript
9 lines
1.3 KiB
JavaScript
var searchData=
|
|
[
|
|
['setactivecontext_0',['setActiveContext',['../classInputManager.html#a6020878de8bb7046055cc40312e221e6',1,'InputManager']]],
|
|
['setentry_1',['setEntry',['../classDataComponent.html#a1dd53c6cb91e572090c2b6853881f8c9',1,'DataComponent']]],
|
|
['setmusicvolume_2',['setMusicVolume',['../classSoundManager.html#ac5ad38c2322c75ba5481c60c4c26e0e8',1,'SoundManager']]],
|
|
['setsoundvolume_3',['setSoundVolume',['../classSoundManager.html#af99aee751f8300ba4041af004a97d319',1,'SoundManager']]],
|
|
['spritecomponent_4',['SpriteComponent',['../classSpriteComponent.html#af767b0da914fc583613626ac58505d58',1,'SpriteComponent::SpriteComponent(Textures texture, int zIndex)'],['../classSpriteComponent.html#a2c2b0ac3fc6418bb475d257597905e66',1,'SpriteComponent::SpriteComponent(Textures texture, int xOffset, int yOffset, int zIndex)'],['../classSpriteComponent.html#a5987774516010e021703a02a37d0509b',1,'SpriteComponent::SpriteComponent(const char *path, int xOffset, int yOffset, int zIndex)'],['../classSpriteComponent.html#a2c60f55924b1d18b9e6fb530b5c5346a',1,'SpriteComponent::SpriteComponent(Textures texture, bool isAnimated, std::map< std::string, std::unique_ptr< Animation > > *animationList, std::string defaultAnimation, int zIndex, int xOffset=0, int yOffset=0)']]]
|
|
];
|