mirror of
https://github.com/Nimac0/SDL_Minigame
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108 lines
1.2 KiB
C++
108 lines
1.2 KiB
C++
#pragma once
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#include <SDL.h>
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#include <map>
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#include "Component.h"
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enum class Key
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{
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UP,
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DOWN,
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LEFT,
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RIGHT,
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SPACE,
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ENTER,
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ESCAPE,
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TAB,
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BACKSPACE,
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DELETE,
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HOME,
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END,
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PAGE_UP,
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PAGE_DOWN,
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INSERT,
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CAPS_LOCK,
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LEFT_SHIFT,
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RIGHT_SHIFT,
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LEFT_CTRL,
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RIGHT_CTRL,
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LEFT_ALT,
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RIGHT_ALT,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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A,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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NUM_0,
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NUM_1,
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NUM_2,
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NUM_3,
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NUM_4,
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NUM_5,
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NUM_6,
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NUM_7,
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NUM_8,
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NUM_9,
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LEFT_BRACKET,
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RIGHT_BRACKET,
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SEMICOLON,
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APOSTROPHE,
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COMMA,
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PERIOD,
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SLASH,
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BACKSLASH,
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GRAVE
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};
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class InputComponent : public Component
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{
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public:
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InputComponent();
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~InputComponent();
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void init() override;
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void update() override;
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// void pollEvents();
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bool isKeyDown(Key key);
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private:
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const Uint8* m_keyStates;
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SDL_Scancode mapKeyToSDL(Key key);
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std::map<Key, SDL_Scancode> m_keyMappings;
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void InitKeyMappings();
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};
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