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SDL_Minigame/src/InteractionEventdataStruct.cpp

16 lines
337 B
C++

#include "InteractionEventdataStruct.h"
#include "VEGO.h"
#include "VEGO_Event.h"
void InteractionEventdataStruct::triggerEvent()
{
// TODO: if target is null && strategy is 0, error
SDL_Event event;
SDL_zero(event);
event.type = vego::VEGO_Event_Interaction;
event.user.data1 = this;
SDL_PushEvent(&event);
}