mirror of
https://github.com/Nimac0/SDL_Minigame
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28 lines
720 B
C++
28 lines
720 B
C++
#pragma once
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class GameInternal;
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// TODO: add managers here
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class Game {
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public:
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virtual ~Game() {}
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virtual void init() = 0;
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virtual void update(uint_fast16_t diffTime) = 0;
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/*!
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* \brief Sets the path for a custom config file.
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*
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* Virtual function to be overwritten in the implementation to return the path of a custom config JSON file.
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* \sa Layout of the config file is shown in ConfigLoader
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*
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* \return std::optional<std::string>
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*/
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virtual std::optional<std::string> setConfigFilePath() {return std::nullopt;}
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GameInternal* gameInternal; //!< \deprecated
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};
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// game factory include to simplify imports in implementation
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#include "GameFactory.h" |