mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 15:53:42 +00:00
33 lines
971 B
C++
33 lines
971 B
C++
#pragma once
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#include "ECS.h"
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#include <SDL_render.h>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "TextureEnumBase.h"
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class TextureManager
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{
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public:
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TextureManager(Manager* manager) : manager(manager) {}
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~TextureManager() {
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for (auto& it : this->texture_cache) {
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SDL_DestroyTexture(it.second);
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}
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}
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void addSingleTexture(Textures texture, const char* filePath);
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void addTextures(const std::map<Textures, const char*>& textures);
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SDL_Texture* loadTexture(Textures texture);
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static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet);
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static void draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Rect src, SDL_Rect dest, bool flipped = false);
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SDL_Texture* loadMapTileTexture(const char* path);
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private:
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Manager* manager;
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std::map<Textures, SDL_Texture*> texture_cache;
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std::map<std::string, SDL_Texture*> mapTile_texture_cache;
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}; |