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SDL_Minigame/include/ColliderComponent.h

24 lines
605 B
C++

#pragma once
#include <SDL.h>
#include "Component.h"
class TransformComponent;
class ColliderComponent : public Component
{
public:
SDL_Rect collider;
const char* tag;
TransformComponent* transform;
bool hasCollision; //added for removing collision of destroyed projectiles
float hitboxScale; //adds a seperate variable for the scale of the hitbox (not the sprite) so each sprite can have a different hitbox size if needed
ColliderComponent(const char* tag);
ColliderComponent(const char* tag, float hitboxScale);
void init() override;
void update() override;
void removeCollision();
};