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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00
SDL_Minigame/include/GameObject.h

22 lines
272 B
C++

#pragma once
#include <SDL.h>
class GameObject
{
public:
GameObject(const char* texturesheet, int x, int y);
~GameObject() = default;
void update();
void render();
private:
int xPos;
int yPos;
SDL_Texture* objTexture;
SDL_Rect srcRect;
SDL_Rect destRect;
};