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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-13 14:53:41 +00:00
SDL_Minigame/src/ColliderComponent.cpp
2024-01-26 23:51:44 +01:00

44 lines
974 B
C++

#include "ColliderComponent.h"
#include "Entity.h"
#include "Game.h"
#include "TransformComponent.h"
#include <iostream>
ColliderComponent::ColliderComponent(const char* tag)
{
this->tag = tag;
this->hasCollision = true;
}
/*ColliderComponent::ColliderComponent(const char* tag, float hitboxScale) //adding hitboxScale helps scaling hitbox and texture/entity seperately
{
this->tag = tag;
this->hitboxScale
this->hasCollision = true;
}*/
void ColliderComponent::init()
{
if (!entity->hasComponent<TransformComponent>()) {
entity->addComponent<TransformComponent>();
}
transform = &entity->getComponent<TransformComponent>();
Game::colliders.push_back(this);
}
void ColliderComponent::update()
{
collider.x = transform->position.x;
collider.y = transform->position.y;
collider.w = transform->width * transform->scale;
collider.h = transform->height * transform->scale;
}
void ColliderComponent::removeCollision()
{
this->hasCollision = false;
}