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<span id="projectnumber"> 0.1</span>
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<div class="headertitle"><div class="title">Class List</div></div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span>]</div><table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structAnimation.html" target="_self">Animation</a></td><td class="desc"><a class="el" href="structAnimation.html" title="Animation struct to hold animation data.">Animation</a> struct to hold animation data </td></tr>
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<tr id="row_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classColliderComponent.html" target="_self">ColliderComponent</a></td><td class="desc">Adds a collision box to an entity when added via entity.addComponent() </td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classCollisionHandler.html" target="_self">CollisionHandler</a></td><td class="desc">Class responsible for collision detection and handling </td></tr>
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<tr id="row_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConfigLoader.html" target="_self">ConfigLoader</a></td><td class="desc">Enables configuration of specific engine variables via a custom JSON file </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDataComponent.html" target="_self">DataComponent</a></td><td class="desc"><a class="el" href="classDataComponent.html" title="DataComponent class to centrally store data about an entity such as stats.">DataComponent</a> class to centrally store data about an entity such as stats </td></tr>
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<tr id="row_5_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classEntity.html" target="_self">Entity</a></td><td class="desc">Main class for any object in game, stores associations, labeling and components </td></tr>
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<tr id="row_6_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_6_" class="arrow" onclick="dynsection.toggleFolder('6_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInputManager.html" target="_self">InputManager</a></td><td class="desc"><a class="el" href="classInputManager.html" title="InputManager class to handle input events and actions.">InputManager</a> class to handle input events and actions </td></tr>
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<tr id="row_6_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structInputManager_1_1InputAction.html" target="_self">InputAction</a></td><td class="desc"><a class="el" href="structInputManager_1_1InputAction.html" title="InputAction struct to represent an action and its bindings.">InputAction</a> struct to represent an action and its bindings </td></tr>
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<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInteractionComponent.html" target="_self">InteractionComponent</a></td><td class="desc"><a class="el" href="classInteractionComponent.html" title="InteractionComponent class to handle interaction events.">InteractionComponent</a> class to handle interaction events </td></tr>
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<tr id="row_8_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structInteractionEventdataStruct.html" target="_self">InteractionEventdataStruct</a></td><td class="desc">Struct to hold data for interaction events. This struct is used to pass data to the interaction manager when an interaction event is triggered </td></tr>
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<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classManager.html" target="_self">Manager</a></td><td class="desc">Is responsible for managing all entities </td></tr>
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<tr id="row_10_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classMap.html" target="_self">Map</a></td><td class="desc">Class responsible for the creation and management of the map or background </td></tr>
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<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPickupComponent.html" target="_self">PickupComponent</a></td><td class="desc"><a class="el" href="classPickupComponent.html" title="PickupComponent class to handle pickup events.">PickupComponent</a> class to handle pickup events </td></tr>
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<tr id="row_12_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPickupManager.html" target="_self">PickupManager</a></td><td class="desc"><a class="el" href="classPickupManager.html" title="PickupManager class to handle the creation and management of pickups in the game.">PickupManager</a> class to handle the creation and management of pickups in the game </td></tr>
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<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoundManager.html" target="_self">SoundManager</a></td><td class="desc">Handles music and sound </td></tr>
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<tr id="row_14_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSpriteComponent.html" target="_self">SpriteComponent</a></td><td class="desc"><a class="el" href="classSpriteComponent.html" title="SpriteComponent class to handle sprite rendering and animation of entities.">SpriteComponent</a> class to handle sprite rendering and animation of entities </td></tr>
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<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structStatEffect.html" target="_self">StatEffect</a></td><td class="desc">Struct to hold the duration, reset function and start time of a stat effect </td></tr>
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<tr id="row_16_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classStatEffectsComponent.html" target="_self">StatEffectsComponent</a></td><td class="desc">Manages the lifecycle of temporary effects </td></tr>
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<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTextureManager.html" target="_self">TextureManager</a></td><td class="desc">A manager for loading, caching, and drawing textures </td></tr>
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<tr id="row_18_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTextures.html" target="_self">Textures</a></td><td class="desc">Forward declaration of the <code><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a></code> enum class </td></tr>
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<tr id="row_19_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTransformComponent.html" target="_self">TransformComponent</a></td><td class="desc">The transform component is responsible for the position, direction and size of an entity. It is used to move the entity in the game world and to determine its size and position on the screen </td></tr>
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