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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00
SDL_Minigame/include/InteractionComponent.h
ineslelin 7e0a2422bd rewrite interaction logic to be more concise
forgot to commit this the last time i worked on it
2025-01-14 12:38:31 +01:00

33 lines
979 B
C++

#pragma once
#include "Component.h"
#include "Entity.h"
#include <vector>
class InteractionComponent : public Component
{
public:
InteractionComponent(bool canInteract, bool isInteractable, int reach);
~InteractionComponent();
void init() override;
void update() override;
bool interact(Entity* interactor, Entity* interactee);
Entity* getClosestInteractableEntity(Direction direction, Entity* interactor, std::vector<Entity*> entities);
private:
bool canInteract;
bool isInteractable;
int reach;
Entity* findClosestEntity(std::vector<Entity*>& entities, TransformComponent& interactorT, Direction direction);
std::function<bool(const TransformComponent&)> getDirectionalCheck(Direction direction, const TransformComponent& interactorT);
bool isEntityCloseEnough(const TransformComponent& interactorT, const TransformComponent& entityT, Direction direction);
float calculateDistance(Vector2D iPos, Vector2D ePos);
};