0
0
mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 07:53:43 +00:00
SDL_Minigame/include/TextureEnumBase.h

18 lines
847 B
C

/*!
* \file Textures.h
* \brief Forward declaration of the \c Textures enum class.
*
* This file contains a forward declaration of the \c Textures enum class, which is used as a base
* class for texture identifiers in the engine. It allows developers to define their own set of texture
* types in their own implementation, providing flexibility in texture management within the engine.
*
* \details
* The \c Textures enum class is intended to be implemented by the developer within their own scope.
* This allows for customized texture entries to be defined based on the specific needs of the project.
* The base declaration ensures that the enum class can be referenced and used consistently throughout
* the engine while leaving the details of the texture identifiers up to the implementation.
*/
#pragma once
enum class Textures;