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https://github.com/Nimac0/SDL_Minigame
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18 lines
847 B
C
18 lines
847 B
C
/*!
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* \file Textures.h
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* \brief Forward declaration of the \c Textures enum class.
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*
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* This file contains a forward declaration of the \c Textures enum class, which is used as a base
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* class for texture identifiers in the engine. It allows developers to define their own set of texture
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* types in their own implementation, providing flexibility in texture management within the engine.
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*
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* \details
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* The \c Textures enum class is intended to be implemented by the developer within their own scope.
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* This allows for customized texture entries to be defined based on the specific needs of the project.
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* The base declaration ensures that the enum class can be referenced and used consistently throughout
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* the engine while leaving the details of the texture identifiers up to the implementation.
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*/
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#pragma once
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enum class Textures; |