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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 23:33:41 +00:00
SDL_Minigame/include/TileComponent.h
2024-01-23 18:50:21 +01:00

25 lines
451 B
C++

#pragma once
#include "SDL.h"
#include "Component.h"
#include "TextureDict.h"
class SpriteComponent;
class TransformComponent;
class TileComponent : public Component
{
public:
TransformComponent* transform;
SpriteComponent* sprite;
TextureDict textureDict;
SDL_Rect tileRect;
int tileID;
const char* path;
TileComponent() = default;
TileComponent(int x, int y, int w, int h, int id);
~TileComponent() = default;
void init() override;
};