mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 13:43:41 +00:00
94 lines
1.9 KiB
C++
94 lines
1.9 KiB
C++
#pragma once
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#include "Components.h"
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#include "SDL.h"
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#include "TextureManager.h"
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#include "AnimationHandler.h"
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#include "Defines.h"
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#include <map>
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class SpriteComponent : public Component
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{
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public:
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int animationIndex = 0;
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std::map<const char*, Animation> animations;
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SpriteComponent() = default;
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SpriteComponent(const char* path)
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{
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setTexture(path);
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}
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SpriteComponent(const char* path, bool isAnimated)
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{
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animated = isAnimated;
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Animation idle = Animation((int)AnimationType::idle, 2, 200);
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Animation walk = Animation((int)AnimationType::walk, 2, 200);
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animations.emplace(IDLE, idle);
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animations.emplace(WALK, walk);
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play(IDLE);
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setTexture(path);
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}
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~SpriteComponent()
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{
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SDL_DestroyTexture(this->texture);
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}
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void setTexture(const char* path)
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{
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this->texture = TextureManager::get().loadTexture(path);
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}
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void init() override
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{
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this->transform = &entity->getComponent<TransformComponent>();
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this->srcRect.x = this->srcRect.y = 0;
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this->srcRect.w = transform->width;
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this->srcRect.h = transform->height;
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}
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void update() override
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{
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if (animated)
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{
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srcRect.x = srcRect.w * static_cast<int>((SDL_GetTicks() / speed) % frames);
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}
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srcRect.y = animationIndex * transform->height;
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this->destRect.x = this->transform->position.x;
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this->destRect.y = this->transform->position.y;
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this->destRect.w = transform->width * transform->scale;
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this->destRect.h = transform->height * transform->scale;
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}
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void draw() override
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{
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TextureManager::get().draw(this->texture, this->srcRect, this->destRect);
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}
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void play(const char* animationName)
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{
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animationIndex = animations[animationName].index;
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frames = animations[animationName].frames;
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speed = animations[animationName].speed;
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}
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private:
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TransformComponent* transform;
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SDL_Texture* texture;
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SDL_Rect srcRect, destRect;
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bool animated = false;
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int frames = 0;
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int speed = 100;
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};
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