mirror of
https://github.com/Nimac0/SDL_Minigame
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30 lines
688 B
C++
30 lines
688 B
C++
#pragma once
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#include "Component.h"
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#include "Vector2D.h"
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#include "Constants.h"
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class TransformComponent : public Component
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{
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public:
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Vector2D position; // TODO: change to int to safe CPU time -> possibly subpixel coordinates
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Vector2D direction;
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int height = 32;
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int width = 32;
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int scale = 1;
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int speed = 3;
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TransformComponent();
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explicit TransformComponent(int scale);
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TransformComponent(float x, float y);
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TransformComponent(float x, float y, int scale);
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TransformComponent(float x, float y, int w, int h, int scale);
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void init() override;
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void update() override;
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void setPositionAfterCollision(Vector2D& positionChange);
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void modifySpeed(int8_t modifier);
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};
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