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<a href="#pub-methods">Public Member Functions</a> &#124;
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<a href="classCollisionHandler-members.html">List of all members</a> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>CollisionHandler</b> (<a class="el" href="classManager.html">Manager</a> &amp;mManager)</td></tr>
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std::vector&lt; <a class="el" href="classColliderComponent.html">ColliderComponent</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>getColliders</b> (std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;groupLabels, std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;teamLabels={}, bool negateTeam=false)</td></tr>
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<tr class="memitem:a08369acd5338b7d1558f152ef54fb79f" id="r_a08369acd5338b7d1558f152ef54fb79f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:a08369acd5338b7d1558f152ef54fb79f"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#a08369acd5338b7d1558f152ef54fb79f">getAnyIntersection</a> (<a class="el" href="classEntity.html">Entity</a> *entity, <a class="el" href="classVector2D.html">Vector2D</a> posMod={}, std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;groupLabels={}, std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;teamLabels={}, bool negateTeam=false)</td></tr>
<tr class="memdesc:a08369acd5338b7d1558f152ef54fb79f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tests entity against all entities with the specified labels for a collision. <br /></td></tr>
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<tr class="memitem:a72f6372bb95506ef3224f1b70a889aed" id="r_a72f6372bb95506ef3224f1b70a889aed"><td class="memItemLeft" align="right" valign="top"><a id="a72f6372bb95506ef3224f1b70a889aed" name="a72f6372bb95506ef3224f1b70a889aed"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>update</b> ()</td></tr>
<tr class="separator:a72f6372bb95506ef3224f1b70a889aed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a376bafa9253282edbd5691cd5ca86a94" id="r_a376bafa9253282edbd5691cd5ca86a94"><td class="memItemLeft" align="right" valign="top">template&lt;&gt; </td></tr>
<tr class="memitem:a376bafa9253282edbd5691cd5ca86a94"><td class="memTemplItemLeft" align="right" valign="top">IntersectionBitSet&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#a376bafa9253282edbd5691cd5ca86a94">getAnyIntersection</a> (<a class="el" href="classEntity.html">Entity</a> *entity, <a class="el" href="classVector2D.html">Vector2D</a> posMod, std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;groupLabels, std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;teamLabels, bool negateTeam)</td></tr>
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<tr class="memitem:af6961b60d5b0b52d7f9bcded1cc953db" id="r_af6961b60d5b0b52d7f9bcded1cc953db"><td class="memItemLeft" align="right" valign="top">template&lt;&gt; </td></tr>
<tr class="memitem:af6961b60d5b0b52d7f9bcded1cc953db"><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="classEntity.html">Entity</a> *&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#af6961b60d5b0b52d7f9bcded1cc953db">getAnyIntersection</a> (<a class="el" href="classEntity.html">Entity</a> *entity, <a class="el" href="classVector2D.html">Vector2D</a> posMod, std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;groupLabels, std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;teamLabels, bool negateTeam)</td></tr>
<tr class="separator:af6961b60d5b0b52d7f9bcded1cc953db"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2fb7c155b4937a6d28ab04de0186d2ae" id="r_a2fb7c155b4937a6d28ab04de0186d2ae"><td class="memItemLeft" align="right" valign="top">template&lt;&gt; </td></tr>
<tr class="memitem:a2fb7c155b4937a6d28ab04de0186d2ae"><td class="memTemplItemLeft" align="right" valign="top">bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#a2fb7c155b4937a6d28ab04de0186d2ae">getAnyIntersection</a> (<a class="el" href="classEntity.html">Entity</a> *entity, <a class="el" href="classVector2D.html">Vector2D</a> posMod, std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;groupLabels, std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;teamLabels, bool negateTeam)</td></tr>
<tr class="separator:a2fb7c155b4937a6d28ab04de0186d2ae"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
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Static Public Member Functions</h2></td></tr>
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static IntersectionBitSet&#160;</td><td class="memItemRight" valign="bottom"><b>getIntersection</b> (<a class="el" href="classEntity.html">Entity</a> *entityA, <a class="el" href="classEntity.html">Entity</a> *entityB, <a class="el" href="classVector2D.html">Vector2D</a> posModA=<a class="el" href="classVector2D.html">Vector2D</a>(0, 0), <a class="el" href="classVector2D.html">Vector2D</a> posModB=<a class="el" href="classVector2D.html">Vector2D</a>(0, 0))</td></tr>
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static IntersectionBitSet&#160;</td><td class="memItemRight" valign="bottom"><b>getIntersectionWithBounds</b> (<a class="el" href="classEntity.html">Entity</a> *entity, <a class="el" href="classVector2D.html">Vector2D</a> posMod=<a class="el" href="classVector2D.html">Vector2D</a>(0, 0))</td></tr>
<tr class="separator:adfa9eb9683768efcf062e90ed1015d1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a376bafa9253282edbd5691cd5ca86a94" name="a376bafa9253282edbd5691cd5ca86a94"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a376bafa9253282edbd5691cd5ca86a94">&#9670;&#160;</a></span>getAnyIntersection() <span class="overload">[1/4]</span></h2>
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template&lt;&gt; </div>
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<td class="memname">IntersectionBitSet CollisionHandler::getAnyIntersection </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a> *</td> <td class="paramname"><span class="paramname"><em>entity</em></span>, </td>
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<td class="paramtype"><a class="el" href="classVector2D.html">Vector2D</a></td> <td class="paramname"><span class="paramname"><em>posMod</em></span>, </td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>groupLabels</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>teamLabels</em></span>, </td>
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<td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>negateTeam</em></span>&#160;)</td>
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<p>Refer to <a class="el" href="#a08369acd5338b7d1558f152ef54fb79f" title="Tests entity against all entities with the specified labels for a collision.">getAnyIntersection()</a> for more details </p><dl class="section return"><dt>Returns</dt><dd>A bitset of intersections, describing the directions of intersection. Position <code>Direction</code> in bitset true if edge in that direction collides </dd></dl>
<dl class="section see"><dt>See also</dt><dd>Direction </dd>
<dd>
IntersectionBitSet <div class="fragment"><div class="line"><span class="keyword">constexpr</span> uint8_t DIRECTION_C = 4;</div>
<div class="line"> </div>
<div class="line"><span class="keyword">using </span>IntersectionBitSet = std::bitset&lt;DIRECTION_C&gt;;</div>
</div><!-- fragment --></dd></dl>
<p>Example usage for IntersectionBitSet (<a class="el" href="classTransformComponent.html#a2a5fefaf80674dbd9854e7d0386a64e7">TransformComponent::update()</a>): </p><div class="fragment"><div class="line"> IntersectionBitSet intersections =</div>
<div class="line"> (CollisionHandler::getIntersectionWithBounds(entity, <a class="code hl_class" href="classVector2D.html">Vector2D</a>(positionChange.x, 0)) |</div>
<div class="line"> (Game::collisionHandler-&gt;<a class="code hl_function" href="#a08369acd5338b7d1558f152ef54fb79f">getAnyIntersection</a>&lt;IntersectionBitSet&gt;(entity, <a class="code hl_class" href="classVector2D.html">Vector2D</a>(positionChange.x, 0), { <a class="code hl_enumvalue" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2ba924bf7180d60940e428a9166b51ce0f4">Entity::GroupLabel::MAPTILES</a>, <a class="code hl_enumvalue" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2badffa23e89f914b343e7811b01a8f756c">Entity::GroupLabel::COLLIDERS</a> })) &amp;</div>
<div class="line"> IntersectionBitSet(<span class="stringliteral">&quot;0011&quot;</span>)) |</div>
<div class="line"> (CollisionHandler::getIntersectionWithBounds(entity, <a class="code hl_class" href="classVector2D.html">Vector2D</a>(0, positionChange.y)) |</div>
<div class="line"> (Game::collisionHandler-&gt;<a class="code hl_function" href="#a08369acd5338b7d1558f152ef54fb79f">getAnyIntersection</a>&lt;IntersectionBitSet&gt;(entity, <a class="code hl_class" href="classVector2D.html">Vector2D</a>(0, positionChange.y), { <a class="code hl_enumvalue" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2ba924bf7180d60940e428a9166b51ce0f4">Entity::GroupLabel::MAPTILES</a>, <a class="code hl_enumvalue" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2badffa23e89f914b343e7811b01a8f756c">Entity::GroupLabel::COLLIDERS</a> })) &amp;</div>
<div class="line"> IntersectionBitSet(<span class="stringliteral">&quot;1100&quot;</span>));</div>
<div class="line"> </div>
<div class="line"> <span class="keywordflow">if</span> (intersections.test((<span class="keywordtype">size_t</span>)Direction::LEFT) || intersections.test((<span class="keywordtype">size_t</span>)Direction::RIGHT))</div>
<div class="line"> positionChange.x = 0;</div>
<div class="line"> </div>
<div class="line"> <span class="keywordflow">if</span> (intersections.test((<span class="keywordtype">size_t</span>)Direction::UP) || intersections.test((<span class="keywordtype">size_t</span>)Direction::DOWN))</div>
<div class="line"> positionChange.y = 0;</div>
</div><!-- fragment -->
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<a id="af6961b60d5b0b52d7f9bcded1cc953db" name="af6961b60d5b0b52d7f9bcded1cc953db"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af6961b60d5b0b52d7f9bcded1cc953db">&#9670;&#160;</a></span>getAnyIntersection() <span class="overload">[2/4]</span></h2>
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<td class="memname"><a class="el" href="classEntity.html">Entity</a> * CollisionHandler::getAnyIntersection </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a> *</td> <td class="paramname"><span class="paramname"><em>entity</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="classVector2D.html">Vector2D</a></td> <td class="paramname"><span class="paramname"><em>posMod</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>groupLabels</em></span>, </td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>teamLabels</em></span>, </td>
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<td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>negateTeam</em></span>&#160;)</td>
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<p>Refer to <a class="el" href="#a08369acd5338b7d1558f152ef54fb79f" title="Tests entity against all entities with the specified labels for a collision.">getAnyIntersection()</a> for more details </p><dl class="section return"><dt>Returns</dt><dd>The first entity with collision found </dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classEntity.html" title="Main class for any object in game, stores associations, labeling and components.">Entity</a> </dd></dl>
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<td class="memname">bool CollisionHandler::getAnyIntersection </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classEntity.html">Entity</a> *</td> <td class="paramname"><span class="paramname"><em>entity</em></span>, </td>
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<td class="paramtype"><a class="el" href="classVector2D.html">Vector2D</a></td> <td class="paramname"><span class="paramname"><em>posMod</em></span>, </td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>groupLabels</em></span>, </td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>teamLabels</em></span>, </td>
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<td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>negateTeam</em></span>&#160;)</td>
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<p>Refer to <a class="el" href="#a08369acd5338b7d1558f152ef54fb79f" title="Tests entity against all entities with the specified labels for a collision.">getAnyIntersection()</a> for more details </p><dl class="section return"><dt>Returns</dt><dd>True if any collision was found, otherwise false </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a08369acd5338b7d1558f152ef54fb79f">&#9670;&#160;</a></span>getAnyIntersection() <span class="overload">[4/4]</span></h2>
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<td class="memname">T CollisionHandler::getAnyIntersection </td>
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<td class="paramtype"><a class="el" href="classEntity.html">Entity</a> *</td> <td class="paramname"><span class="paramname"><em>entity</em></span>, </td>
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<td class="paramtype"><a class="el" href="classVector2D.html">Vector2D</a></td> <td class="paramname"><span class="paramname"><em>posMod</em></span><span class="paramdefsep"> = </span><span class="paramdefval">{}</span>, </td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#a9449a7a0ad2c9ae5ee85ef2401382f2b">Entity::GroupLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>groupLabels</em></span><span class="paramdefsep"> = </span><span class="paramdefval">{}</span>, </td>
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<td class="paramtype">std::initializer_list&lt; <a class="el" href="classEntity.html#ac6bf07a435aa8148464dd36e8ba11df7">Entity::TeamLabel</a> &gt; const &amp;</td> <td class="paramname"><span class="paramname"><em>teamLabels</em></span><span class="paramdefsep"> = </span><span class="paramdefval">{}</span>, </td>
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<td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>negateTeam</em></span><span class="paramdefsep"> = </span><span class="paramdefval">false</span>&#160;)</td>
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<p>Tests entity against all entities with the specified labels for a collision. </p>
<p>Tests the given entity against every other entity with the specified labels for intersections between their collison boxes. If the primary entity has no <a class="el" href="classColliderComponent.html">ColliderComponent</a>, the equivalent of no collision is returned immediately, other entities are skipped if they don't have a <a class="el" href="classColliderComponent.html">ColliderComponent</a> </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">entity</td><td>The primary entity to check against. Return values will be relative to this entity </td></tr>
<tr><td class="paramname">posMod</td><td>Modifier to apply toposition before checking collisions. </td></tr>
<tr><td class="paramname">groupLabels</td><td>Entities need to have at least one listed GroupLabels to get checked against </td></tr>
<tr><td class="paramname">teamLabels</td><td>Entities need to have one of the specified TeamLabels to get checked against </td></tr>
<tr><td class="paramname">negateTeam</td><td>If set to true, entities will only be checked against if they <b>don't</b> have one of the specified TeamLabels </td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="classColliderComponent.html">ColliderComponent</a> </dd></dl>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>include/<a class="el" href="CollisionHandler_8h_source.html">CollisionHandler.h</a></li>
<li>src/<a class="el" href="CollisionHandler_8cpp.html">CollisionHandler.cpp</a></li>
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