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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 09:03:42 +00:00
SDL_Minigame/include/KeyboardController.h
2024-01-23 18:50:21 +01:00

25 lines
565 B
C++

#pragma once
#include "SDL.h"
#include "Component.h"
class TransformComponent;
class KeyboardController : public Component
{
public:
TransformComponent* transform;
const Uint8* keystates = SDL_GetKeyboardState(NULL);
SDL_Scancode up;
SDL_Scancode down;
SDL_Scancode left;
SDL_Scancode right;
//SDL_Scancode action;
KeyboardController() = default;
KeyboardController(SDL_Scancode up, SDL_Scancode down, SDL_Scancode left, SDL_Scancode right/*, SDL_Scancode action*/);
~KeyboardController() = default;
void init() override;
void update() override;
};