mirror of
https://github.com/Nimac0/SDL_Minigame
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29 lines
502 B
C++
29 lines
502 B
C++
#pragma once
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#include <iostream>
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include <bitset>
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#include <array>
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#include "Constants.h"
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class Component;
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class Entity;
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class Manager;
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using ComponentID = std::size_t;
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using Group = std::size_t;
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inline ComponentID getNewComponentTypeID()
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{
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static ComponentID lastID = 0u;
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return lastID++;
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}
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template <typename T> inline ComponentID getComponentTypeID() noexcept
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{
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static ComponentID typeID = getNewComponentTypeID();
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return typeID;
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}
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